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Install the latest version of ScriptHookV and ScriptHookVDotNet 2. @Guad I hope your next NativeUI version will fix this issue, because the "map editor" mod is conflicting with nativeUI since 1.8, and we have to do a choice between map editor and some other recent mods that can't handle old versions of nativeUI (betterChases+ is the best example). Easy nested menus for fast and painless nested menu system. If nothing happens, download the GitHub extension for Visual Studio and try again. If nothing happens, download Xcode and try again. @VerraNativeUI is just the menu system, it is the mod that uses it that controls which key is used. when i try to open the mod menu it does not show here is the code i have put in. It is now read-only. UI library for Grand Theft Auto V. Contribute to Guad/NativeUI development by creating an account on GitHub. Like the menu of gta online missions? This repository has been archived by the owner. Create a folder called 'scripts' in the main folder where GTA is installed (if not already there) 3. If nothing happens, download GitHub Desktop and try again. Like access to a UIMenuListItem.List property? NativeUI 1.7 has been released, see the changes here: https://github.com/Guad/NativeUI/releases/tag/1.7. Custom instructional buttons. Include client_script '@NativeUI/NativeUI.lua' in your __resource.lua to use. There is a newer version of this package available. etc etc the point is its lagging horrendously in my sistem when using the Native UI Related Mod,but when i rename the nativeUI.dll into dlla (attempting to make native ui inactive without deleting it)it run flawlessly,and no script mod as expected i tried to delete all mods and veryfiying files again (im on steam version) and ran the script mod on vanilla mode and it still extremelly lagging whenever the native ui menu showing up on screenany idea why?any help appreciated thanks ! SHVDN has just been updated (2.9.4) and it breaks things in this. i dont find scripts folder in my gta V directory, where should i put it? [22:41:33] [ERROR] Caught fatal unhandled exception: If you want just an empty template: Empty NativeUI Template This is a template I based off of Abel Software's template. at NativeUI.UIMenuListItem.Position(Int32 y) at NativeUI.UIMenu.Draw() at NativeUI.MenuPool.Draw(). my curse username is TheSlaughter01. Support for custom banners from game sprites and your own textures. I post this for the conflict between NativeUI (1.8/1.9/1.9.1) and Map Editor: I've tried to run "map editor" without any mods, with NativeUI 1.7, and another time with the NativeUI included in the mod: always the same error message in the "SHVDN" logs. You can use NativeUI.Sprite.DrawTexture(string filename, Point position, Size size) filename parameter is the path to your custom texture, you can place your picture in the scripts folder and pass "scripts\\mypic.png" as the filename. Edit: also, how do I customize the menu subtitile's box color? It doesn't open for me, I can press f4 all I want, nothing happens. But if any other items are below it, RemoveAt() works fine but Insert(index, UIMenuItem) causes an instant crash, even if you do a RefreshIndex after the Insert. https://github.com/Guad/NativeUI/pull/69. [22:41:38] [DEBUG] Aborted script 'HeistProject.EntryPoint'. Please tell me how to properly display TabView. NativeUI is a mod for Grand Theft Auto V, created by Guad. Powered by Invision Community. Hope you enjoy! Features.    at HeistProject.EntryPoint.OnTick(Object sender, EventArgs eventArgs) Support for simple buttons, checkboxes and lists. The map editor is one of the most useful mods in GTAV, and it deserves to be compatible with last nativeUI. © GTANet.com 2001-2020. like pressing and holding down the Down key and the menu traverses faster than usual. private void onKeyDown(object sender, KeyEventArgs e), if (e.KeyCode == Keys.F10) //&& !modMenuPool.IsAnyMenuOpen()), private void onTick(object sender, EventArgs e). NativeUI. - NativeUI by Guad and team (extract to GTAV\Scripts folder) INSTALLATION Copy AutoDealers.dll and AutoDealersData folder to GTAV\Scripts HOW TO EDIT VEHICLE PRICES. any help on this would be greatly appreciated. since this mod uses the scripthook.net framework and not.net 2 framework https://www.gta5-mods.com/scripts/heist-project. I have my own build of NativeUI with that UIMenuListItem.List property accessible but it's a waste of time giving that to the person I am working with, because they can't release any mods with it. I noticed your post on GTA5-Mods... which part of my MenuV system are you interested to know about? HOW TO USE Type "TK" to open the menu. (sorry for my ugly grammar,what did you expect)In short : native ui script mods killing my fps,is there any solution? download the GitHub extension for Visual Studio, https://github.com/iTexZoz/NativeUILua-Reloaded. I know Guad has fixed it but I don't think he has released a new version yet. Is this ever going to get an updated release with the useful stuff that has been added? I know I did it. Killing huge FPS, which is one of the biggest problems, is being solved. Is there any news on when this will be updated?    at GTA.Script.raise_Tick(Object value0, EventArgs value1) [22:41:33] [ERROR] Caught fatal unhandled exception: Learn more. Goto GTAV\Scripts\AutoDealersData folder; Open XML file for required dealership in text editor; Edit price, save the file, restart game. Check the menu item of "IsEnabled". I've also tried it without shvdn3, and another time too, without shvdn3&2 and always the same error: 

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